So say you have 3 objects that have a curvature Data Channel modifier and you add 2 objects to your model, propagating will copy and paste that modifier to all 5 objects.Chooses a % of vertexes in an object and moves them around randomly.Selects any objects that are not parented to anything.
Feel free to install and use these scripts, however, I can't be held responsible for any problems that arise from their use.
I will try and fix bugs or add features that people want, but I have limited free time and so can only promise to do my best. Please download the most recent zip file only, and extract them into your 3dsmax root directory, for example, c:\3dsmax.
For example, you can change the radius of a bunch of spheres together, even though they're not instances of each other.
Or you can change the bend value for all selected objects that have a bend modifier.
For example, takes all the selected objects and adds / removes seperate instances of a specific modifier.
Or lets you find any objects in the current selection that contains a specific modifier.
Lets you change parameters of any Curvature Data Channel on your selected objects.
Also lets you propagate an existing curvature modifier to all selected objects.
Move all the scene materials into the material editor. Assign a random material from the material editor to a set of scene objects.
Lets you perform various modifier related tasks on a set of selected objects.
(however the Soulburn Scripts have been completely rewritten from scratch, giving them more features and better functionality), others are totally new concepts.