Then I fucked her tight 23 year old virgin ass slow.
My cock head barely fit and she started whimpering like a dog, but I pushed my 8 incher into that blackhole and pushed her back into an arch.
It's more an interactive novel, a virtual, sexy, "choose your own adventure" book that's admittedly written as well as a book-masquerading-as-a-videogame can be.
The entire design of is what most other adventure games would consider a side-quest or a mini-game to a much more elaborate production.
It's a bunch of menus that are masquerading in a production that seems to promise more than it can ever dream on delivering.
Since the programmers didn't have too much in the way of visual capabilities to work with back then, the focus was on a compelling story that would keep gamers occupied until the very end.
As hardware capabilities increased, the text adventure genre slowly faded into obscurity, and though the classics can be found on anything from Java applications to downloadable cellphone files, these games are really only revisited for novelty's sake.
Conversations are handled through multiple choice selecting via the touch-screen or the D-pad, and each action has its own concequences that will hurt or help your chances in completing the task that's set forth at the beginning of the game.
Some decisions will actually stop the mission with a screeching halt to a "game over" screen, while some branches actually reward players with what's known as a "Golden Line." These "golden lines" can be accumulated which will open up additional missions not in the normal level tree.
In , players head off to a Ski Lodge in the Rockies and try to hit on the clientele for a little action.
And true to the stereotype, you get the pretty boys, nerds and nerdettes, and the spoiled little rich kids, all the way down to the boppy-happy Casio-style theme between missions.
's interactive text was provided by Colleen Mc Guiness, a script writer whose credits include the short lived TV series "North Shore" and "Miss Match".