Second Life also has its own virtual currency, the Linden Dollar, which is exchangeable with real world currency.
Built into the software is a 3D modeling tool based on simple geometric shapes, that allows residents to build virtual objects.
Unlike a traditional computer game, Second Life does not have a designated objective, nor traditional game play mechanics or rules.
In January 2008, residents spent a total of 28,274,505 hours "inworld" and on average 38,000 residents were logged in at any particular moment.
The maximum concurrency (number of avatars inworld) recorded is 88,200 in the 1st qtr.
It was announced in October 2010, that Bob Komin, Linden Lab's chief financial officer and chief operating officer, would take over the CEO job for the immediate future.
In 2015 alone, Second Life users had cashed out approximately $60,000,000 (60 million US dollar) and Second Life had an estimated GDP of $500,000,000 (500 million US dollar), higher than some small countries.
Second Life Culture consists of many activities and behaviors that are also present in real life.
A single resident account may have only one avatar at a time, although the appearance of this avatar can change between as many different forms as the Resident wishes.
This stipend, if changed into USD, means that the actual cost for the benefit of extended tech support for an annual payment of US is only about US, depending on the currency exchange rates.
However, the vast majority of casual users of Second Life do not upgrade beyond the free "basic" account.
As it does not have any stipulated goals, it is irrelevant to talk about winning or losing in relation to Second Life.